using System;
using UnityEngine;

[Serializable]
public class TSVesselLegs
{
	public bool isFlippedVarient;

	[Header("Idle Sprites")]
	public Sprite LegSprite_Idle_Down;

	public Sprite LegSprite_Idle_Right;

	public Sprite LegSprite_Idle_Up;

	[Header("Walk Sprites")]
	public Sprite LegSprite_Walk_Down;

	public Sprite LegSprite_Walk_Right;

	public Sprite LegSprite_Walk_Up;

	[Header("Walk2 Sprites")]
	public Sprite LegSprite_Walk2_Down;

	public Sprite LegSprite_Walk2_Up;
}
